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Configuration

Struct Configuration 

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pub struct Configuration {
    pub lists: Vec<ChoiceList>,
    pub extras: Vec<String>,
}

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§lists: Vec<ChoiceList>

In the game schema’s order, which is the order the page asks them in.

§extras: Vec<String>

Checked packages that take no choice: pacenotes and any other category.

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impl Configuration

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pub fn from_tree( tree: &Tree, keep: &[String], choice_categories: &[&'static str], ) -> Configuration

The lists for the checked leaves of tree. A key in keep that is still offered stays picked across a trip back to scene 4, failing that what is installed, and a list with a single option comes preselected. choice_categories comes from the game’s compiled-in schema, since which questions a game asks is its own.

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pub fn is_complete(&self) -> bool

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pub fn missing(&self) -> Vec<&'static str>

The categories still waiting for a pick, as the warning names them.

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pub fn select(&mut self, list: usize, option: Option<usize>)

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pub fn selected_key(&self, category: &str) -> Option<&str>

The pick for one category, by name, so a reordered schema cannot misdirect it.

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pub fn selected_keys(&self) -> Vec<String>

In list order, skipping empty lists.

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pub fn picks_by_category(&self) -> BTreeMap<String, String>

Category to picked key, for the game’s configuration step to take what it understands.

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pub fn install_keys(&self) -> Vec<String>

The picks, then the extras, each key once.

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impl Clone for Configuration

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fn clone(&self) -> Configuration

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Configuration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Configuration

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fn default() -> Configuration

Returns the “default value” for a type. Read more
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impl Eq for Configuration

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impl PartialEq for Configuration

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fn eq(&self, other: &Configuration) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Configuration

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.