Expand description
The per-game configuration step: what a game needs done to its own files once the packages are on disk. No shared abstraction on purpose, since the games share no file layout; the one contract is that a step reports every file it wrote, so the engine ledgers and backs those up like extracted ones.
RBR’s step edits language and sounds in the co-driver’s own
PaceNote.ini and keeps every other line, because the packages now ship
the files the legacy CreateRBRConfiguration generated.
Modules§
Structs§
Enums§
Functions§
- configure
- Runs the game’s own step;
picksmaps a category to the chosen package’sgame/directory/name, as scene 5 produces it.