pub enum Message {
Health {
online: bool,
},
Motd(Option<String>),
SecretChecked(SecretOutcome),
Packages(Result<Manifest, String>),
Downloaded(Fetched),
Installed(Outcome),
}Expand description
What a worker finished, one variant per thing a scene asks for.
Variants§
Health
Motd(Option<String>)
None when the server has no text or cannot be reached.
SecretChecked(SecretOutcome)
Packages(Result<Manifest, String>)
A failure is not fatal: the Download scene falls back to the cache.
Downloaded(Fetched)
Scene 4b’s transfers ended; the game folder is still untouched.
Installed(Outcome)
Auto Trait Implementations§
impl Freeze for Message
impl RefUnwindSafe for Message
impl Send for Message
impl Sync for Message
impl Unpin for Message
impl UnsafeUnpin for Message
impl UnwindSafe for Message
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more