pub struct Applied {
pub installed: Vec<String>,
pub uninstalled: Vec<String>,
pub left_alone: Vec<String>,
pub configured: Vec<String>,
pub overlaps: usize,
pub restore_point: Option<String>,
}Expand description
What the run did to the game folder, for scene 7.
Fields§
§installed: Vec<String>§uninstalled: Vec<String>§left_alone: Vec<String>Kept because something else had changed them since they were written.
configured: Vec<String>Written by the game’s own configuration step.
overlaps: usize§restore_point: Option<String>Trait Implementations§
impl Eq for Applied
impl StructuralPartialEq for Applied
Auto Trait Implementations§
impl Freeze for Applied
impl RefUnwindSafe for Applied
impl Send for Applied
impl Sync for Applied
impl Unpin for Applied
impl UnsafeUnpin for Applied
impl UnwindSafe for Applied
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more