pub struct Validated {
pub game: String,
pub installer: String,
pub conflicts: Vec<Conflict>,
pub dropped: usize,
}Expand description
What a report that passed validation stores.
Fields§
§game: String§installer: String§conflicts: Vec<Conflict>§dropped: usizeInvalid or over the cap.
Trait Implementations§
impl Eq for Validated
impl StructuralPartialEq for Validated
Auto Trait Implementations§
impl Freeze for Validated
impl RefUnwindSafe for Validated
impl Send for Validated
impl Sync for Validated
impl Unpin for Validated
impl UnsafeUnpin for Validated
impl UnwindSafe for Validated
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.